showing 38 games

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.dungeon Batts?.dungeon is a book about traveling through a virtual, fantasy world. One person takes on the role of the World, filling in the nooks and crannies with dungeons and adventures that they think up or borrow from books they already own. Everyone else is a Player and creates a Character to explore those nooks, discover their treasure, and interact with NPCs and other flesh-and-blood folks in the virtual world. The thing that sets .dungeon apart from other books is the inspiration it takes from social games like Werewolf and Munchkin. The real world can (and will) affect the game you create. Each class has different powers based on physical things you do, or different parts of your life. The witch uses their tattoos to cast spells while the wizard uses their favorite book. The knight makes vows while the leader can offer gifts to the other players to aid them. There are 10 classes total to choose from, including the bard, the troll, and the artist. Beyond that, the game functions on a simple contest system . You assign dice (like the d4, and the d8) to your stats Roll the appropriate die when facing an obstacle If you roll higher than the obstacle, you succeed! If you roll lower, you take damage equal to the difference Also included in the book: A simple oracle system NPC charts for plotting in-depth characters A quest generator Advice/tools for porting adventures/monsters over to .dungeon with ease. labelminimizesubject
/dia author?/dia is a micro ttrpg that invites the player to create a character and then imagine a moment of impending doom. The player then decides what comes next. labelminimizesubject
1-6 Oozes in the Dark Deus Ex Minima?Don't go in there! Low level characters are pretty fragile, and gray oozes punch above their weight class. But sometimes, a party sees the glint of gold at the back of the cave and wades in. Print & play 5th edition micro-module with almost no prep at all! Experienced DM ? Great for a one-shot evening when some of your players couldn't make it, or to help make a smooth transition between your big set piece adventures! New DM ? This micro-module gives you support in running a fight with some oozes without making you run off to the reference books, a little help making up NPC names, and some ideas for future encounters in the area, if that's useful to you. Hey, I'm just trying to help. Any DM! If you've got some 2nd level characters in the hills and need a place to go next, this download will take care of you! 1-6 Oozes in the Dark is a full-featured micro-module for a threatening little cave - 8 zine-sized pages of setup, NPCs, story hooks, maps, loot, and an easy combat tracker. This little booklet brings the game to the table with everything a big module has, and more! Setup hooks to bring the characters in. Some local NPCs (and a list of names to choose from if you hate making up names on the spot) Gray Ooze stat block so you don't have to look up a thing! a print-n-play battle map you can just have the fight right on. Initiative tracker and HP checkboxes for the oozes so you don't need separate scratch paper Ooze tactics are not subtle, ambush and eat! (Rescue NPC included if your characters are too fragile for gray ooze.) What happens after the encounter? Loot, experience, 1d6 random rewards ! An area map and open-ended regional lore ! Designed for Print The PDF makes an 8-page mini-zine. Two sheets of paper - print both sides, fold, optional staple, and you are in the game! Keep this in your toolbox and bring it out any time you need a fight in a cave! Art Asset Shoutout Map tiles for the full color micro-module designed by Steven Colling and available here on Itch.io . Fifth Edition Compatible This game supplement is published under the terms of the Wizards of the Coast Open Game License version 1.0a. Supported on Patreon If you'd like to have adventures like this on the regular, check out my Patreon page ( Patreon.com/DeusExMinima ) and thank you for your support! labelminimizesubject
10 Fantasy Pixel Human Village Character Thomas Feichtmeir (Thomas Feichtmeir 'Cyangmou')?10 Classic Pixel Art Village NPCs: Back to my Shop-page This pack contains 10 highly detailed, top quality human fantasy sprites. They are intented to be used in: Common rpg battle system scenes (e.g. early Final Fantasy / Dragon Quest like battles, Lufia, Pokemon, Shadows of Adam) Classic 3d dungeoncrawlers (e.g. Lands of Lore, Eye of The Beholder) 2D topdown dungeoncrawlers (e.g. original Rogue and similar games, Stoneshard etc) Every sprite has a native size of 64×64 pixels, which makes them perfect to use for current pixel art game resolutions. The borderless style with strong colors also ensures that the sprites will set themselves clearly apart on common game background art. every sprite is delivered with a cast shadow which also can be placed indepently for flying/floating sprites every sprite has 4 different skin colors. no animations Sprites: Shepherd Villager Mother & Child Boy Girl Blacksmith Monk Tavern Keeper Apothecary Old Woman Does this set fit together with any other assetpacks? Yes, this assetpack fits together with many other assets I am offfering: It fits together with the 50 16-Bit Designer Monsters and the 25 Classic Fantasy Characters with all packs you have enough monsters and humans - for a complete game. Will you keep this assetpack updated? There are chances that I will extend this set later or add other assetpacks to my store which will fit together with this pack. Every asset I sell supports my itch shop and the money from sales gets invested into the creation of new assets. Quick Licence Overview: -You CAN edit and repurpose the assets. -You CAN use the assets in commercial and free projects. -You CAN'T redistribute / resell the assets. -You CAN'T use the assets in any printed media or physical product. Important: By buying the Asset you also agree to the following Licence Agreement which outlines the exact Term's of Use: Cyangmou's Itch.io Licence Agreement You MUSTN'T redistribute the assets as your own, or use them in any printed media, or as design basis for any physical product. For more information follow me: on Twitter: https://twitter.com/Cyangmou on Deviantart: https://www.deviantart.com/cyangmou labelminimizesubject
18XX Dreams Deep light games?THE DREAM REALM WELCOMES YOU: This land has always been here, visited by some, forgotten by many. Something changed. An increasing number of people have been waking with fantastical ideas and feelings. Now, dreams are becoming more solid: books, paintings, scores... The barrier is thinner. Some are trapped here, some search for what they can't reach elsewhere, some just roam, exploring and helping others. What meaning is hidden in your dreams? Inspired in many works of 19th century (books, paintings, symphonies...) Nonsensical places and characters Emotions are currency, tools, flavor, powers... DREAMS is a 24XX microgame. See more at jasontocci.itch.io/2400 or make your own using the SRD . Cover art by BEEPLE (Mike Winkelmann). DREAMS is the 6th title of the 18XX series . Every event in that series occur roughly at the same time period. In other words, they can be combined in a single scenario with characters from different games! labelminimizesubject
24 Game Poems Majcher Arcana?Originally published circa 2010, now available as pdf here! :D (I'm more interested in getting these games in folks' hands than making a couple of bucks, so if you can't swing twelve bucks, drop me a line, and I'll totally hook you up.) What is a "game poem"? Basically, it's a little game that you can pick up and play in fifteen minutes or so, give or take.There's no preparation time, nothing to get between you and playing immediately.They generally address some specific mood or emotion, or focus on one particular notion, but not all of the games here strictly adhere to that definition. First and foremost, a game poem is just there to be taken in and experienced with a friend or group of friends for a few moments, and then those moments are over – and hopefully, something small and wonderful will happen in the process. (I guess folks are calling these "lyric games" now? So, that's cool, it's awesome to see a billion of these out now!) labelminimizesubject
A Dance of Fire and Ice fizzd?A Dance of Fire and Ice is a strict one-button rhythm game. You control two orbiting planets as they travel down a winding path. If you like the browser demo at the top of the page, you can scroll down (or check Steam ) to get the paid full version with remastered art and lots more features and levels! Note that the itch.io version here is cheaper than the Steam version because it does not come with Steam Workshop support (Steam doesn't allow it!). Level editor and custom levels are still totally available, you just have to load the levels manually from a URL. Soundtrack | tweet us? Play our IGF nominated other rhythm game, Rhythm Doctor! Use whichever key you want on the keyboard. The [ and ] keys adjust the offset. Remastered Art: Soar through each genre of music in a variety of colorful fantasy landscapes. New angles: Triangles are triplets, skewed verticals are swung notes.. when you're not limited to cardinal directions, there are a lot of new interesting rhythms to play with! Post-game challenges : Speed Trials for each world and blisteringly fast bonus levels for the brave. labelminimizesubject
A Fairy's Day Adventure into the Human World DarkJaguar?In this solo ttrpg game you play as a young Fae who has come of age and have finally been granted permission to explore the Human World on your own! You have been there a few times, but always with a guardian. This will be your first magical adventure on your own and you are excited to go adventuring! What you will need: 1d4 and 1d6, or a rolling app (if you want a longer game, substitute d6 for a d8 or d10) A deck of playing cards (Jokers removed) OR the minor arcana of a tarot deck, Pages removed A way to record your adventure (ether a journal, a piece of paper, or electronic app 30 minutes more or less depending on how descriptive you are In many games, humans go adventuring into the fantastical. In others, fantastical beings go on wondrous adventures. The vision for this game is to reverse the usual adventure styles by playing to discover the magical in the mundane. This game was written for the #FaeJam2021 Tarot Cards used in the image are from the "Tarot of Pagan Cats Mini Deck" by Lo Scarabeo Olivia Hill Rule : Fascists, sexists, homophobes, transphobes, or other forms of bigots are not allowed to play or use this game in any way. labelminimizesubject
A Great Miracle Happened Here Seth Alter?It is the year 19xx. The working class of The Empire is brutally oppressed. Out of necessity, there is resistance, protest, and, eventually, Revolution. Due to circumstance and anti-Semitism, the Jewish workers remain isolated. You and your comrades are a secret Jewish rebel unit. Together, you will fight for a better future. One-shot RPG for 3-6 players Collaborative mechanics and storytelling similar to Belonging Outside Belonging games Queer Anti-fascist Anti-capitalist You'll need a dreidel to play this game labelminimizesubject
A History of Moments archive15?Dive into the formative moments of your characters life! A History of Moments is a unique game where you explore the life of your character from a running or upcoming campaign and collaboratively explore their background with another player. You zoom into those moments that made them who they are and explore the places, persons and events that shaped your character. A History of Moments is a game of collaborative character design with two players. One player embodies a character that they either are or will be playing in another campaign, while the other player injects tension and complications into that character's most meaningful memories. Together you explore your character's history while at the same time taking the first steps of characterization and embodiment. By playing out your characters formative memories you will deepen your understanding of them before even playing the first session of the campaign. What happened that winter in the village you grew up in? Did your scoundrel shoot first when backed up against the wall? How did you escape the undead before hitting the road on you motorcycle? What was said in that last, fleeting meeting with your teenage love? What this game gets you: A unique way to create and flesh out a character's background by actually playing them An easy-to-learn and rewarding system of scene interaction that will get you a number of pivotal moments to base your characters background around. A powerful collaborative dynamic between two players, with one in charge of their character and the other bringing tension to their story. A hundred prompts that will spark your creativity and get you off to a running start! labelminimizesubject
A Man on the Road Ian Yusem?A rider looms on the road ahead. His tattered clothes and ravaged face competes for grotesquery with his mangy, tick-riddled horse. His hefty baggage bulges temptingly. Would you dare rob a man on the road? This pamphlet adventure for Old-School Essentials answers the question: What if an apparently typical random encounter held far more in store than the party would ever dream of bargaining for. Contained here is a single, devilishly difficult to kill NPC with endless tricks up his sleeves, including: False identities to lure the party into careless complacency. Fighting styles and underhanded tactics to thwart any plan and keep the party on their toes. Foul vulgarities unleashed by his fetid tongue, such as: Pestilent corpse fit only to satisfy a blind mule and blaspheming devil-humper. Worthy and strange loot to reward the victorious. And more. Written by Ian Yusem Layout & Design by David Wilkie Illustration by L.F. OSR Inspired by the excellent Troika pamphlet Wanted: Belladonna Mortsafe . Thanks to Luke Gearing and Reece Carter for help with the vulgarities. labelminimizesubject
A Modern Prometheus author?A game by Mitchell Salmon In each of us, there are two natures... this primitive duality of man- good and evil ...
It is the curse of mankind that these polar twins should be constantly struggling... -Dr Henry Jekyll, from Jekyll and Hyde, the Gothic Musical Thriller Content Warning: Body horror, violence. A Modern Prometheus is a gothic horror roleplaying game for 2 players based on the Mobile Frame Zero: Firebrands framework by D. Vincent Baker and Meguey Baker (Lumpley Games). Players take on the role of a scientist dabbling with dark forces at the edge of the natural sciences, and the creation that they bring to life as a consequence.
Together, you and your partner will discover through play who is human, and who is monstrous . You will take turns choosing from a list of minigames specific to your character to craft a shared story of science, vengeance, humanity, and rage . No two minigames are exactly alike. Use crafted prompts to guide your interactions as you explore the depths of your character, and discover their fate in the final confrontation between creator and creation. Prepare for a emotional and horrific tale that only you and your chosen partner can tell. This game is inspired by works like Mary Shelley's Frankenstein , and Robert Louis Stevenson's Strange Case of Dr Jekyll and Mr Hyde, and adaptations.
Details Themes 2 Players 1-2 Hours Ages 13 No GM or preparation required Gothic Horror Science Fiction Compete with a friend Ask questions to find out what happens Tell a story together Want to feature A Modern Prometheus on your podcast or stream? Go for it!
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A New Shell breathingstories?You are a hermit crab who has grown out of their shell. It is time to find a new one, however scary that may be. Reception: "Yo this is one of those quintissential (sic) games that like really honor something as universal as transition in a ludicrously honest way..." - Maria Mison labelminimizesubject
A Set Of Scrubs CM Lowry Author?Welcome to The Halfcut Hospital Trust! Due to an unfortunate budgeting shortfall, we are sadly no longer able to provide separate uniforms for porters, nurses, doctors - or even patients!
Everyone is now issued with daily sets of scrubs, which we can reuse again and again, saving the hospital lots of money which we can spend on management consultants patient care. Sadly, the entire staff of our laundry department has recently gone on strike - they are asking for something called "holiday pay" - so please bear with us if the quality of our cleaning is temporarily less than satisfactory. You are a set of hospital scrubs. You will live as that single set of scrubs through a daily change of wearers.
Witness the wonder, sadness and drudgery that is the hospital experience. Slowly experience your material becoming stained, ripped, repaired and eventually discarded. Perhaps you will recognise a symmetry between your fragile cloth and the human lives around you? This game was made as part of the #LostAndFoundJam and is based on the Lost and Found SRD by Jack Harrison .
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A Visit To San Sibilia JimmyShelter?San Sibilia This city never changes, this city never stays the same. Close to the coast in a river delta, San Sibilia's sprawling districts are connected by rambling trams and ramshackle ferries. You may have read about San Sibilia once in a 20-part encyclopedia in a dusty shop around the corner, but haven't been able to find the bookstore since. A Visit to San Sibilia A visit to San Sibilia is a solo journaling game in which you roleplay a character chronicling their visit to the city of San Sibilia. It is a city not found on any maps—San Sibilia is both part of and distinct from our world. The city manifests itself differently to every visitor. Buy the print zine The game is also available in print. Buy it at FloatingChair.Club . Newsletter Want to keep track of what I'm doing? Subscribe to my newsletter and be the first to know about my games in development. labelminimizesubject
A Voyage to Fairy-Land amandalee?15 paper-minis for table-top rpgs or just to have some pals. a fairy-land fever dream. in full color & black-and white! Two sided & both the sides are different! Note that some of these are pretty messed up and/or semi-naked. labelminimizesubject
Acid Death Fantasy Melsonian Arts Council?What happened is forgotten Take your Troika! games to a new world of anarchic Sultans, beautiful plastic men, azure apes, steel gods and acid death. The second official Troika! chapbook . 45 pages, 36 new backgrounds and 36 new enemies come together to create a new and acid-stained world for you to explore. Written by Luke Gearing (Fever Swamp) and illustrated by David Hoskins. Physical book available from www.melsonia.com Book Details Written by Luke Gearing illustrated by David Hoskins PDF: 45 pages Publisher: Melsonian Arts Council (2020) ISBN: 978-0-9957567-6-2 labelminimizesubject
Adventures On A Single Page · Season 1 Jdrlab?Exploration, brawls, strange chimeras, a heist in a thieves' school, kobolds making ice cream, a sports game...
these good-natured adventures overflow with twists and turns but fit on one page.
These adventures were written and (mostly) illustrated by Jan Van Houten , edited and laid out by Nicolas Folliot .
They are compatible with your favorite TTRPG, but if you want to take the opportunity to discover a new one, there's Sodalitas , a tiny tabletop roleplaying game to play for an hour or so with too many young players.
Thanks to a progressive financing of this first season, we were able to invite several illustrators of wide variety of styles and backgrounds to come and draw some adventures (in chronological order): François Maumont ( The Baron's First Dungeon , adventure #8) Evlyn Moreau ( Magus Moreau's Island , adventure #9) Élodie Shanta ( Mysteries & Tentacles , adventure #11) Guy Pradel ( The Elven Temple , adventure #9) Helkarava ( Wizard Tower for Sale , adventure #14) Sax la Bagarre ( The Game , adventure #15) Are you an educator? These adventures as well as the game Sodalitas have been designed for you, and we want you to be able to get as many children as possible playing, so for you it's free if you want it! Just send a message to [email protected] to introduce yourself.
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After The End: The Harvest Elushis?About This Game Humanity has all but disappeared from its original planet and home, with only its remnants remaining loosely scattered across the cosmos. Those who were not worthy did not graduate the cycle. By chance encounter with an intelligent being, you begin your journey to unravel the great mystery of the universe itself. After The End: The Harvest is an expansive open-universe style RPG with the classic look and feel of a classic action adventure game. Key Features A unique & non-linear story-driven experience Combines open-world game elements and classic RPG aesthetics Action RPG Combat with Rune/Socketing system 100 weapons,armors and spells Plenty of unique planets to discover, towns to explore and secrets to unearth Over 100 unique monsters to catch, train, and battle A plethora of side quests to explore Two Modes with varying difficulty levels (Story Mode, Adventure Mode) Two endings to unlock New Game Real-time spaceship combat How will you be remembered? Will you kill, or be kind to those that you encounter? Go anywhere and do anything. The Universe is yours to do what you wish! This purchase includes the official 300 page Official Strategy Guide (CODEX) Apollo Prequel (DLC) Game is also available on Steam. labelimagesubject
After the War Genesis of Legend Publishing?It's been ten years since the war. It's been ten years since the war. The Song was our enemy, a memetic virus which indoctrinated its victims into the Great Choir. The Song spread like a galactic cancer and overran the defenses of our multi-species Galactic Union. The Earth was scorched, Martian domes cracked, and the Belt was broken. Millions of survivors fled our ruined homeworlds on the Exodus Fleet. We developed a terrible memetic weapon to strike back at the Great Choir. Now the song is dormant and we have a chance to rebuild on the frontier world of Polvo. We'll never be able to replace what we've lost, but at least the millions of survivors have a chance for a new beginning. After the War is a tabletop science-fiction roleplaying game of memetic horror. Ten years after the galactic war, millions of survivors try to rebuild on the frontier world of Polvo. They seek to guard their new homes from internal strife and the psychic fallout from the war. In this game you are... Survivors of the galactic war, who refused to surrender to the horror. Protectors who shelter your fragile new community from danger. Believers , whose passionate hearts and fervent convictions drive them. Dreamers , with a vision of a brighter future lighting your way. After the War is a game of memetic horror, where even your own mind can betray you. It's a tabletop roleplaying game of community, trauma, and healing, where players learn how to lead with compassion. 2-5 Players 1 Game Master 2-4 Hours per Session 1-12 Sessions per Campaign labelminimizesubject
Against the Fall of Night Playtest Aryxymaraki?PLAYTEST MATERIAL This is the playtest version of the Against the Fall of Night TTRPG. More about the playtest status can be found below. What this means, in short, is that you can expect limited or no art, formatting, and incomplete rules all over the place. Your one-time purchase will entitle you to all playtest updates made, right up until the final playtest version. The final playtest version will be the complete text of the game, but will be missing elements like art and layout. The release version will be available separately when it is completed. Against the Fall of Night Against the Fall of Night (AFN) is a TTRPG about fighting against the coming darkness. The Night will fall. You can't stop it. That the fight is impossible makes it no less important. You can't stop the Night, but by bringing together and protecting as much as you can, you can keep the world together long enough to see the Dawn. In the world of AFN, Night does not refer merely to what happens when the sun goes down. Night is an existential force, the terror that lies beyond, the darkness from without, a force and a place that is not of our world, but that wants very badly to make our world like it. Every day when the world shelters your view from the sun, that's not Night. That's just an ordinary night. Night is a longer cycle, when darkness creeps out from the places between shadows. When silence rings out, clear as a bell. When every mistake you have made, every fear you have, every dream you have been denied, rushes into your thoughts with crystal clarity. These things are the first stirrings of a true Night. Night is a slow corruption of the normal, a destruction of safety, a denial of predictability. When you hear a strange noise at 3 am, it could be anything. In the clear light of day, that was obviously just the house settling. At 3 am, it could have been an intruder or a monster or an extradimensional rift. These impressions are the leakage of true Night into any ordinary night. In an ordinary night, it is a passing fear, pushed away and laughed at nervously later. In true Night; who can say what fear might reveal, or what might pass through the darkness? Night has fallen before, and it will fall again. Every time, the Dawn has come, its clear light banishing the Night. By default, an AFN campaign is set at Nightfall, when the Night is just beginning. Will your heroes be able to defend the world against the encroaching Night, and protect it long enough for Dawn to end this cursed Night? Will Night find a way to banish the light of hope, and prevent the Dawn from ever arriving? Night falls, but heroes rise. In AFN, you play those heroes. With unique yet intuitive mechanical innovations, AFN keeps combat fresh and interesting without bogging itself down in the details. Powered by the Nightfall Engine, AFN aims to make sure that every choice offered to a player is an interesting choice; we don't believe that you need to waste your time making obvious choices or false choices. Resolution is quick and easy, using a system of Tests and Checks; Tests are rolled on a d20 and always have a fixed target number (10), while Checks are rolled on 2d6 and have varied TN by difficulty. In combat, characters spend Attack Points, Defense Points, and Magic Points to use combat techniques and cast spells, allowing all characters to make interesting choices with every action they take; but make sure you don't leave yourself open, as an attack that catches you off guard can cause serious harm to even an experienced hero. In addition to the playtest document, a short introductory adventure is included, Heroes Rise. The heroes have found a village that has become a Nightmare. They must find the Anchor and defeat it to cleanse the Nightmare. PLAYTEST MATERIAL This is a playtest document. The current version is Playtest 0.1. Playtest 0.1 contains a full and complete core game system, along with multiple classes fully playable from level 1-6. (The level cap in AFN is 6.) A selection of feats, spells, rituals, combat techniques, monsters, and magic items are included. Further expansion of these elements are planned. Hints at what a setting region might be like are included. Expansion of the setting is planned. One complete random generation table for Nightmare elements is included. Further expansions of these tables is planned. There is no art included, and no editing, layout, or sensitivity reading has been performed on the playtest document. It is basically just text. labelminimizesubject
All Hands on Deck author?A gm-less, storytelling, D escended From the Queen game for three to six people about a ship, its crew, and the sea they sail on. It is a game about the relationships between those people, about relying on each other, about being an individual in a team. Includes 52 story prompts and 12 public domain illustrations to be used as inspirations for your ship. labelminimizesubject
Alone in Cyberspace author?A tabletop game about exploring the archive of a defunct network of webpages from decades ago. This is a hack of Takuma Okada's Alone Among the Stars. Inspirations include Hypnospace Outlaw and the Internet Archive . For 1 Players. Uses a six-sided die and a 52 card deck of playing cards. If you like this game, you may also like: Alone in the Ancient City Hypnospace Outlaw Routines labelminimizesubject
Alone in the Dungeon Azukail Games?Alone in the Dungeon is a hack of Takuma Okada's Alone Among the Stars . In it, you are a Dungeon Delver, a solitary individual who ventures into the depths below the surface seeking treasure. A standard deck of 52 cards and a six-sided die are used for your explorations. You can make a journal of what you find along the way. If you want, you can keep the journal, but you don't have to. Cartography by Dyson Logos, some artwork copyright William McAusland, used with permission. Want some ideas as to what to find in a dungeon? We have a number of supplements intended to help on DriveThruRPG. Click here to see them. labelminimizesubject
Anamnesis Blinking Birch Games? labelminimizeminimize
Another Hero Running From Skeletons?Another Hero is a pencil and paper role playing game for three players where you can take turns as unstoppable Heroes, powerful Villains, and the rest of the World and people that help the story unfold.
Each Hero acts to fulfill their Destiny , gifted with Resolve by a powerful being that allows them to make ceaseless progress towards their goal.
On the way, they will need to navigate through Conflicts , bargaining with a combination of objects imbued with their power and the circumstances of the situation.
Every action they take has the potential to not just advance them towards their Destiny , but to open them up to the Plague buried within.
Should they fall fully to the Plague , they become a monster in their own right, a fitting Villain for another Hero's tale.
The game seeks to capture the feeling of roleplaying videogames where you can always reload a save and just keep on pressing ahead.
It's not a game about winning or losing
- it's about telling the story of a Hero and seeing what unfolds on the way.
The rules are designed not to be gamed or carefully followed for maximum points, but instead to facilitate the progression of the story.
Will your Hero reach their goal? Will they give up hope and return to mortality? Or will they be corrupted by the Plague that festers within? The story is not yet told
- it's up to you to play it out.
Welcome to the worlds of Another Hero.
Major features: Diceless play Rules for Hero, Enemy, and Worldly Characters The Conflict Cycle system for resolving conflicts A system for quick creation of a map/setting that directly relates to the characters being played Major inspirations: Polaris Demons' Souls/Dark Souls Any game with progression systems and save/continue mechanics (but especially Saint Sword) To play you need: Three players (2 or 4 is possible, but not ideal) One of each (-hero- -villain-world-) character sheet (or one -all- characters sheet) per player A blank page (or a print out of the template map) A pencil and eraser
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Build a Witch Eliot Silvarian?Sometimes characters come to life easily, but sometimes it's a little trickier to coax them into existence or figure out what makes them tick. The little details can add a lot of depth, and the details you didn't realize were there can end up shaping the whole character. This pack can get you started building a character or be used to further flesh out an existing character. Included is a list of 30 prompts with questions about your witch's practice and lifestyle, as well as a few tables to pick details from or you can roll dice to choose. The prompts and tables are specifically witch related, though can also be applicable for witch-adjacent characters such as druids or mages. A lot of the prompts and options are general enough to work across a wide range of settings, from historical to modern to sci-fi. There are also 8 ready made characters are for you to use in your own TTRPG games, stories, or cosplays. The rest of the creation pack can be used to further personalize them. I hope you enjoy, and I would love to hear about the witchy characters you create! labelminimizesubject
Bunflower SaturnSprout?A blizzard is heading to town and Bunflower has procrastinated- as usual. Take a break from playing arcade games to explore homes, caves, and the gloomy mushroom forest to gather enough food before the blizzard arrives! This is my first game ever made- created in GB Studio. labelminimizesubject
Climate Control - You Are Not A Burden wetdryvac?Climate Control is a series of three panel meditations. It ended up significantly grimmer in places than I thought it would, but that happens sometimes. It ended up significantly more joyful in places as well, and that I'm exceptionally happy with. It's a great deal harder for me to come up with joy and hope than it is to bring about the grimdark, especially in trying times. Painting my way through this, doing the layout, and making sure the pieces were in order was accompanied by a lot of tea and coffee. Sometimes during the layout phase, what I thought I'd painted turned out to have been something else entirely – a surprise rendition of the other, a moment of unexpected sadness – and I'd find myself pleasantly put out having to build new words. Throughout the process, I was bolstered up by some pretty awesome folks, as well as some pretty darn nifty cats. Somehow, no paintings were lost to the cats, despite their best efforts. labelminimizesubject
Dragonhearts FractalDragon?You get to be a dragon You get to kiss dragons Need I say more? This Tabletop RPG is about about the clash of over-sized personalities between shapeshifters who can assume human or dragon form, or anything in between.
It's a GMless-meaning everyone has equal narrative authority-and plays best over one or two 3-4 hour sessions, with 3-4 players.
What about the Dragons, though? What is the fantasy of being a dragon? To me, dragons are interesting because they embody so many seemingly contradictory elements: they are powerful but vulnerable, unyielding but capricious, even tireless-but-sleepy.
The one thing they aren't, in this game, is reserved: Dragons' emotions are all turned up to 11, and they aren't afraid to let everyone know exactly how they feel.
What about the Hearts, though? Notably though, while romance between characters is facilitated by the game and made as safe as possible by included support mechanics, it's also entirely opt-in: you declare on character creation whether your dragon is Open To Romance, and can change your mind at any time.
And how does this game actually play? Dragonhearts is made of several small scene types you play for different situations, like if you want to have big cool dragon duels At Each Other's Throats -which may at any moment become liaisons In Each Other's Arms -or change the entire world during Endgame: The Eclipse .
Or, more importantly, you can have A Dance ! Players also collaborate on world-building elements to flesh out some Truths about the world, and can change them later during the endgame! How similar is it to Firebrands? This game follows the Firebrands Formula developed by Meguey and D.
Vincent Baker, and while I was tempted to just "Find Mobile Frame Replace Dragon" I ended up doing...
more than that.
Most importantly, Dances are 50% longer! Also there are no coin flips or other mechanical randomizers.
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Embedded Heart sjess?There is a treasure hidden in the catacombs below the ancient city of Capath, and Kettec is intent on uncovering it. His friends however, would say this obsession is merely a way for Kettec to escape his problems with people. And Kettec's life is about to get more complicated, thanks to one Mell Wess. Arriving from another continent, Mell has assumed a powerful lordship and struggles to discern where his loyalties lie. Mell and Kettec are attracted inexorably to one another, but to survive, the pair will have to navigate the twisted underground passages and the equally warped government of Capath. Even if they are able to escape these trials, a greater disaster looms... labelminimizesubject
Evocación. Tell me your story / Cuéntame tu historia Solo historias - Solo juegos?¡Hoja de cálculo! Spreadsheet! Community copies available! If there are none left, just contact me. --- An emotional journey. A character's inner monologue. This is my first game ever. So apologies for the mistakes. I made it up for the Solo journaling RPG jam and a couple more jams. It's a narrative (journaling) game, as much as it is a tool to create a character's emotional backstory, his/her/its personality.
Or... it can be as well a sort of meditation on your own past and future life through the present moment. What is this and what is it useful for? This solo game is also a resource for creating/telling stories and it can be used to inspire you, meditate about your past or that of a character or another person (real or ficticious) whose backstory you want to imagine, make up or figure out. It can be used as a one-shot or on successive sessions, to link and build a lifetime of memories, thoughts and emotions, not only referred to the past, but also to the present and the future as well. The protagonist of this emotional journey is a character in a story to whom you want to discover the emotional background and personality. You want to surface her character or forge it for her, in the case it wasn't obvious; briefly, to behold everything that has made (will make) her who she is, what determines his behaviour and the way he acts and thinks, shaped by his past and present, as well as conditioned by his perception of the future.
You can also be yourself the character, be the protagonist of your own story, in a kind of meditative review of what has brought you up to this moment, including what you expect (or not) from the future. TDLR Short and to-the-point explanation of the mechanism Roll on the three tables Evocation (Emotional Journey), Context, and Moment in time and create a memory, an evocation of the past, or a premonition, an omen of something future. From there, roll on the Evocation (Emotional journey) table and follow the instructions, to roll on one or several of the different tables Let the story itself or the awakening character to guide you and lead you by the hand. Link the new memory or premonition to the previous one, so that the emotional journey has coherence. Or don't do any of the above and follow your own rules: it's you who plays, after all. Note! It still needs some more playtesting to improve it and polish it.
I will be upgrading it frequently with my own experience playing it and with the feedback of the players. I must correct the margins and legibility; feel free to offer your comments. In addition, I will upload very soon the Spanish original version and a detailed example of use of both the playing result and the podcast narrated and recorded by me of the final text created from the play example. In Spanish, though. Visit my page Solo Historias for more information about how I use this and other creators' games to seed and write stories. Follow me on the social media to get ib touch with me.
Adapt it and create your own version or improve mine with your contributions I will continue developing this game and system, since I use it to create my own stories. Feel free to contribute any comment, improvement or criticism. Or create your own version, if you prefer. It is released under the CC 4.0 license, which gives you full freedom to create your own version and distribute it for free or for a price, but you should refer to this system and link to this page, so that it can help inspire other potential authors to continue contributing their ideas and their own versions to the community. Background image: painting by @miguel_angel_soto, my brother
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FURIOUS ROADS - Postapoc Tricube Tales Chaosmeister?Content Warning: Post-Apocalypse and related tropes, violence, slavery WHAT IS THIS PLACE? At the end of the before-time, deadly fire scorched the earth. Salt flats, craggy canyons, sand molten to glass, and vast stretches of desert are all that's around you. Like toys dropped from a giant child, remnants from before dot the landscape. A rusted tanker in the middle of nowhere, its hull broke apart like a whale corpse burst open. Crumbling remains of structures, now repurposed as fortifications. And, like blackened fingers clawing at the sky, towers billowing dark clouds that still produce the thing everyone wants, no, needs to survive: Gasoline. This one-page TTRPG uses the flexible Tricube Tales rules to tell stories about survivors on a ravaged earth after the apocalypse. Uses a simple d6 mechanic: If a player attempts something risky, they roll 1-3 six-sided dice and must equal or beat a difficulty of 4-6 on at least one die. There is some nuance and Karma to influence your dice, but that's the gist of it. Strap in, drive, scavenge, steal, or barter for Stuff to survive. The wastes and the people that still live there are dangerous, and your only hope is to get out of this place to reach the verdant valley. labelminimizesubject
Hell Holes Aryxymaraki?You have been held in Hell for hundreds of years. Now, finally, you have been given a chance to escape; by winning the golf tournament held every 666 years! Which really is an awful choice, but it's the best you've got. Can you defeat the other competitors to escape from Golf Hell, or will you be trapped here for all eternity? Hell Holes is a competitive fantasy golf dice game for 1-6 players. Each time it is your turn, you will select your club and roll dice to see how your shot went. Hopefully, you stayed on the course and did not stray into any of the fantastic dangers of the Circle you are competing on at the time. As you play your way through the nine Circles of Old Hell Downs, the demonic Caddy will interfere by offering special clubs to whoever is in last place at the end of a circle. Only by playing better than your fellow golfers (or maybe being luckier than them) can you escape Golf Hell! You will need a pair of ten-sided dice (or an electronic dice roller, or a numbered spinner, or some other way to generate random numbers between 1 and 10) to play Hell Holes. Purchases at $6.00 or above add a community copy to the pool for other community members who may be interested in the game, but unable or unwilling to purchase it, to claim and enjoy Hell Holes themselves. labelminimizesubject
Immanence spicycurrybread?Immanence is a game for one to five players about the passengers of a colony ship that has left Earth in the year 3020 in pursuit of a new home. Each player controls a human passenger of said ship as they're awoken from stasis sleep. The game is primarily driven by the interactions between multiple players or the reflections of a single player. The purpose of Immanence is to explore our individual and collective relationships with Earth, each other, ourselves, and the greater Universe. labelminimizesubject
MORIAH Urania Games? labelminimizeminimize
P.T. - A Video Game Ghost Story Joel Couture?In August of 2014, a demo innocently appeared on the PlayStation Store. It had a spooky old tombstone with P.T. painted on it, sitting silently in a wooded area. Playing this demo would take players to a rather ordinary hallway, one that would lead to one of the most terrifying horror games ever made. And now you can't get it any more. Even just as a short demo, P.T. created a powerful atmosphere of terror, dragging the player into its ordinary environments and steadily filling them with dread.
Through its steady erosion of reality, striking visuals, cryptic completion criteria, and the chilling ghost, Lisa, it creates a fear that can sicken in its intensity, leaving players begging for the ghost to just appear and end it all. It was to show what Hideo Kojima, the man behind Metal Gear , could do with horror and the Silent Hill series. It was to set a new bar for horror. Then, not even a year later, it was gone, pulled from the store for nebulous reasons as relations between its creator and Konami broke down.
P.T.: A Video Game Ghost Story is an unofficial investigation into the strange history behind this lost horror game, how players came to solve its complex puzzles, and what makes it so effective at scaring its players. Featuring interviews with the first player to complete it, the Let's Players who broke its mysteries, P.T. speedrunners, video game historians, and Konami staff, it looks to shine a light on what made the experience so compelling, why we subject ourselves to these horrors, and what will happen as this fearful experience fades from memory to become its own real-world ghost story.
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Grow fullmontis2015You give birth to your children. You try to raise them right, feed them healthy food so that they grow big and strong; but not too big and strong or they will eat you. Eat them first. labelimagesubject
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